Gamification and goal-setting to increase physical activity among patients with elevated risk for cardiovascular disease

Opportunity

Many interventions involve participants selecting and striving to reach a goal. However, the best way to design the goal-setting process has not been well examined. Most wearables are preset to an immediate 10,000 daily step goal. Since people vary in their baseline and motivation, they may also vary in their response to different types of goal-setting.

Approach

We designed a 24-week clinical trial among patients with elevated risk for cardiovascular disease to compare four different methods of goal-setting in a gamification intervention.

Impact

This clinical trial is currently enrolling patients.

Funding

Center for Health Incentives and Behavioral Economics (CHIBE)

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