Comparing social vs. financial incentives with gamification to increase physical activity among veterans

Opportunity

In prior work, we have demonstrated how insights from behavioral economics can be used to design social and financial incentive-based approaches to increase physical activity.  However, combinations of these approaches have not been tested. In addition, there have been few studies using wearable devices among veterans to change health behaviors.

Approach

We designed a 20-week clinical trial engaging overweight and obese veterans to test a gamification intervention designed to enhance social incentives, both with and without financial incentives.

Impact

This clinical trial is currently enrolling veterans.

Funding

Department of Veterans Affairs

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